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A Pillow loader for .ftc and .ftu files (FTEX)
Jerome Leclanche <jerome@leclan.ch>

The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
  https://creativecommons.org/publicdomain/zero/1.0/

Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001

The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
packed custom format called FTEX. This file format uses file extensions FTC
and FTU.
* FTC files are compressed textures (using standard texture compression).
* FTU files are not compressed.
Texture File Format
The FTC and FTU texture files both use the same format. This
has the following structure:
{header}
{format_directory}
{data}
Where:
{header} = {
    u32:magic,
    u32:version,
    u32:width,
    u32:height,
    u32:mipmap_count,
    u32:format_count
}

* The "magic" number is "FTEX".
* "width" and "height" are the dimensions of the texture.
* "mipmap_count" is the number of mipmaps in the texture.
* "format_count" is the number of texture formats (different versions of the
same texture) in this file.

{format_directory} = format_count * { u32:format, u32:where }

The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB
uncompressed textures.
The texture data for a format starts at the position "where" in the file.

Each set of texture data in the file has the following structure:
{data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } }
* "mipmap_size" is the number of bytes in that mip level. For compressed
textures this is the size of the texture data compressed with DXT1. For 24 bit
uncompressed textures, this is 3 * width * height. Following this are the image
bytes for that mipmap level.

Note: All data is stored in little-Endian (Intel) byte order.
    )annotationsN)IntEnum)BytesIO   )Image	ImageFiles   FTEXc                   @  s   e Zd ZdZdZdS )Formatr   r   N)__name__
__module____qualname__DXT1UNCOMPRESSED r   r   g/var/www/html/construction_image-detection-poc/venv/lib/python3.10/site-packages/PIL/FtexImagePlugin.pyr   A   s    r   c                   @  s(   e Zd ZdZdZdddZdd	d
ZdS )FtexImageFileFTEXzTexture File Format (IW2:EOC)returnNonec                 C  s6  t | jdsd}t|td| jd td| jd| _td| jd\}}|dks5J td| jd\}}| j| td| jd\}| j|}|tj	krnd| _
tdd	| j d
dg| _n!|tjkrd| _
tdd	| j d
dg| _ndt| }t|| j  t|| _d S )N   znot an FTEX filez<iz<2i   r   RGBAbcn)r   r   r   )r   RGBrawz$Invalid texture compression format: )_acceptfpreadSyntaxErrorstructunpack_sizeseekr   r   _moder   _Tilesizetiler   repr
ValueErrorcloser   )selfmsgmipmap_countformat_countformatwheremipmap_sizedatar   r   r   _openJ   s*   


zFtexImageFile._openposintc                 C  s   d S Nr   )r)   r2   r   r   r   	load_seeki   s   zFtexImageFile.load_seekN)r   r   )r2   r3   r   r   )r	   r
   r   r-   format_descriptionr1   r5   r   r   r   r   r   F   s
    
r   prefixbytesr   boolc                 C  s
   |  tS r4   )
startswithMAGIC)r7   r   r   r   r   m   s   
r   z.ftcz.ftu)r7   r8   r   r9   )__doc__
__future__r   r   enumr   ior    r   r   r;   r   r   r   register_openr-   register_extensionsr   r   r   r   <module>   s    5
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